Civilization 7_ Everything we know about the first new Civ game in nearly a decade

With Civilization 6 about as stuffed with สล็อต expansions as it can get, Firaxis is finally on the cusp of releasing the seventh numbered sequel in one of the longest running and most successful game series ever. will be out in February.

Far from resting [[link]] on its laurels, Firaxis is really mixing things up with Civ 7, introducing a new three-act structure that sees us pick new civs as we transition between ages—you might've seen a similar system in another recent grand strategy game, . That and other changes will be controversial among fans of the series, but whether they turn out to be for the better or worse, I'm glad Sid Meier's gang of history nerds is still trying new things. (An argument PC Gamer contributor Len Hafer recently.)

Release date

When is the Civilization 7 [[link]] release date?

The Civilization 7 release date is February 11, and it's releasing simultaneously on Windows, Mac, Linux, and consoles with crossplay for multiplayer. The PC versions of Civ 7 are available and the , and it will be Steam Deck compatible.

If you pre-purchase the Deluxe or Founders editions, you can start playing early on February 6.

What's the critical response so far?

In our (76%), Robert Zak praised its new environment art and said that it retains the series' knack for making evenings turn into mornings. However, the slimming and streamlining went too far for his tastes. For now at least (Civ games always get lots of updates and expansions), Civilization 5 and 6 players may find that they still prefer those games.

Reviews from other outlets include a mix of 10-out-of-10s, less enthusiastic praise (), and a few negative reviews, most notably .

What's Civilization 7's new "ages" system all about?

Sid Meier’s Civilization VII - Gameplay Reveal Trailer - YouTube Sid Meier’s Civilization VII - Gameplay Reveal Trailer - YouTube

This is the really big change. A game of Civilization 7 is divided into three ages: Antiquity, Exploration, and Modern. You'll pick a new civilization in each age, so while you might start as Egypt in Antiquity, you can end up ruling Spain during the Exploration Age, and then perhaps the French Empire in the Modern Age. You keep the same leader throughout, and leaders are thus no longer locked to the civ that best represents their historical context.

Before an age ends, all players experience a Crisis Event, which requires them to choose Crisis Policies—negative effects that make everything a little harder for the last handful of turns in an age. The good news is that, when the age ends and the next one begins, there's a soft reset: wars end, you can move your capital, city states are refreshed, and more.

Firaxis hopes that this added structure will help more players complete full Civilization campaigns—it noticed that not many Civ 6 players see the end of the game—and I expect it to be the most controversial change. The developer has described the system in more detail in .

Civilization 7 screenshot

(Image credit: Firaxis)

What Civ 7 leaders and civs have been confirmed?

Digital Ben Franklin looking very perturbed on dark background

(Image credit: Firaxis)

Perhaps because leaders are no longer glued to the civilizations they hail from, Firaxis has gotten a little more playful with its selections for Civ 7, increasing the proportion of historical figures who weren't rulers or heads สล็อต of state, such as Niccolò Machiavelli and Harriet Tubman. Another big consequence of the ages system is that civs are now tied to the age in which they appear, so Egypt can only be played in the Antiquity Age, for instance.

Complete lists of the leaders and civilizations that have been announced so far are available on the official Civilization 7 website: , .

What other notable changes does Civilization 7 make?

After I visited Firaxis last year and saw Civilization 7 for the first time, I . I won't reproduce that entire list here—there are a lot of changes, and I haven't [[link]] even seen everything—but here are some of the most important ones, excluding the ages system discussed above:

  • Settlers now found towns rather than cities. Towns have no production queue, instead converting their productive capacity into gold. They can be converted into cities with gold, or can be kept as towns and given specializations. At the end of an age, cities other than your capital revert to towns.
  • Workers are gone. Instead, whenever a settlement's borders expand (settlement being the term used to refer to cities and towns collectively), you're prompted to pick สล็อต a new tile. Improvements like mines are automatically constructed on the tiles you select, and if they're damaged they can be repaired in the settlement management screen.
  • Settlements are divided into rural and urban tiles. The district system from Civ 6 has been simplified. Rural tiles have improvements like mines and plantations, while urban tiles can house two buildings.
  • Regular units no longer get promotions. Instead, you now have military commanders who buff nearby units, can be used as personnel carriers, and can get new abilities through promotions.
  • There's a new currency called Influence which can be used for diplomacy, espionage, and sabotage.
  • There are navigable rivers. Finally!

For more, Firaxis has gone pretty deep on some of Civ 7's systems in its .

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